Lying face-down in rubble with a scope delicately poised is an art perfected by thousands in Battlefield and CoD’s multiplayer, but never quite like this. Your name is Karl Fairburne, and you’re behind enemy lines in 1945 Berlin.

Click to view larger image You’re about to pull the trigger on an unsuspecting Nazi strutting through the smouldering street ahead.

As the bullet flies the camera follows in its wake – and before impact the German’s every internal organ is shown in glorious Mortal Kombat X-ray vision. In Sniper Elite fingers are torn off, hearts explode, eyeballs bulge and entrails spill – and in this case tiny skull fragments fly out of the victim’s head. It’s gruesome stuff.

The deceased’s comrades are clearly shaken. They leap into the nearest cover, unaware of your hiding place. One pair of cracked shoulder-blades later, however, and they’ve got the message: providing covering fire for each other and flanking their way towards your nest. The pressure starts to mount on your one-man mission to dismantle Hitler’s secret stash of V2 rockets…

When you haven’t got your eye pressed up against your scope you’ll also be third-person sneaking through Berlin – performing takedowns on unsuspecting guards, hiding bodies and (when all else fails) liberally spraying Nazis with a last-ditch machine gun.

Despite wanting to keep the hardcore leanings of the last-gen original, Rebellion are also softening the easier difficulty modes to make the game slightly less niche. When you breathe in to stabilise your shot, for example, you’ll get a red cross aim assist to paste on your foe’s skull – while you’ll know how much your enemies know about your location from the colour of the circle at your feet.

Sniper Elite V2 might not have the dazzling spectacle of your CoDs and Battlefields, but it is valiantly coming in from a different angle. Quite whether it’s an angle that’ll secure the perfect head shot is yet to be seen

Order Games Master here and have it delivered straight to your door

Got a hot tip or a piece of news you think we should cover? Email: news@cvg.co.uk

{ 0 comments }

Jamal Wright: The Beta Approach

by Roderick on January 28, 2012

The beta is a very important stage of game production. It’s where problems are ironed out before the game hits the shelves, and where feedback is given and improvements are made.

Beta’s tend to have two major stages. The first being private beta, these tend to be invite only. Invites are mostly given to gamers who have played previous titles of the publisher. An invite is even more likely if the gamer has experience playing the prequel as these gamers are their core fan-base and are more likely to be forgiving with rough edges and they are more likely to know how to smooth them out.

The other stage is public beta which sometimes actually has two stages within itself, or more of a phased approach which allows players who are premium members or who fans who pre-ordered the game to join the beta a little bit earlier then others. This being as its name implies, tends to be when a game opens its doors to more members of the gaming community acting almost like a demo, raising profile and giving gamers a taste of what to expect. This is where it becomes a double edged sword, it makes or breaks a games reputation.

I am currently tracking two games both of which are in their own beta testing stages; Dust 514 and StarHawk. Two games that may not be on your radar, but definitely games worth checking out and picking up once they are available (both scheduled for Spring 2012). Both games will offer unique experiences on the Playstation 3.

StarHawk uses an innovative system called Build n’ Battle. This allows gamers to actually affect the battlefield, dropping various pieces of equipment such as sniper towers, weapon bunkers, turrets and even vehicles.

With a game this ambitious, taking time with it and giving the game time to develop and grow in beta stage is crucial. After internal testing and the developers waiting until it had reached a satisfactory level, the game was opened up to select gamers for private beta testing.

The game went the private beta route picking gamers who had interacted with them previously and who were in a position to give valuable feedback. With the feedback coming from experienced gamers from the WarHawk community (WarHawk is the sort of prequel to StarHawk)it was crucial that Lightbox (the development team behind StarHawk) listened and more importantly acted upon what was said.

Luckily they did, well going from what community members have said, regarding the game at the start of its journey. StarHawk was not half as polished as the version I was lucky enough to get my hands on, showing you that a developer who uses the beta stage to its fullest can really help their title.

Dust 514 is another ambitious game which brings the universe of MMO EVE to a new space, an FPS on PS3. Dusters take up the role of mercenaries, contracted by EVE pilots. Fighting their war, not in the skies but on the ground as they fight for control over thousands of planets in the EVE solar system.

With this ground breaking interaction between a PC game and a PS3 title, which actually allows EVE pilots to support or hinder the PS3 gamers on the planet below. CCP (creators of Dust 514) also chose to take the private beta approach, opening up quite rightly to their existing EVE fanbase, as they are the ones who will be most effected by the changes Dust 514 promises to make to their established universe, who will no doubt valuable feedback to provide.

For anything attempting to do what Dust514 is setting out to achieve, testing is vital. Being that this is their first foray into the console market, you can bet before that falls into the general publics hands it will be extensively tested and tweaked.

So if companies such as Lightbox, and CCP understand the importance of having more then just a polished turd shown to the public, I fail to see why a company as large as EA doesn’t.

EA have just released a demo for their new game Kingdoms of Amalur: Reckoning, I was tragically disappointed by this game. It’s an action RPG, which has had some stand out titles already; I mean who has stopped playing Skyrim yet?

But with Kingdoms of Amalur just playing through the demo you can tell it was not ready to be released, even in demo format. There were graphical and sound issues, not to mention I would have NPC dialog completely skip till I am to give an input, makes it a little hard to make an informed choice not knowing what was said (not that it’s hard to see what choice your supposed to make).

Sadly this is not the first time EA has released a game before its ready. With their beta release for Battlefield 3, EA again rushed the game through to PSN and Xbox Live hoping it would build up hype. Instead it harms the game in the media as well as the gamer’s eyes. Gamers tend to be a fickle bunch one bad review or experience is all it takes to put them off a game and take a negative stance on it and its not like they are short on choice, with almost every genre having two or three AAA titles.

As much as a Beta or even a demo does not represent the game you’re likely to pick up in stores, some gamers don’t keep this in mind and just think the game itself is poor, just saying “Not representative of final product” wont change this. It may be a negative way of thinking, but that is how it works (did I mention gamers are fickle).
Games designers need to get it right or fear the consequences.

I am sure Kingdoms of Amalur will be a fine game (I mean any game with Todd McFarlane’s influence should be good) but the demo, which you can try for yourselves on PSN or XBL now (if you’re a Mass Effect fan fighting through this 45min+ demo does get you armour and a gun for the up and coming Mass Effect 3) did not show it in it’s best light.

How do you think Beta’s and demos should be used? Just to pacify the gaming public wanting any kind of fix, or should they be given as much care as launching the game itself, slowly involving more and more people till the product is ready.

Have you played StarHawk, Dust 514 or even Kingdom of Amalur? Or have you played a demo that has put you off from buying a game?

Please comment below to share your opinion.

Follow Jamal Wright on Twitter: www.twitter.com/JamalWrightGDE

{ 0 comments }

An actual PSP trailer – Black Panther 2: Yakuza Asura Chapter

January 28, 2012

Vita this, Vita that. Let’s not forget the good old PSP that dropped jaws in 2004. It’s all gone quiet for Sony’s old portable but Sega’s not ready to let it go. Sniff. This is a good look at Black Panther 2: Yakuza Asura Chapter, the sequel to Sega’s Yakuza spin-off, Black Panther: Like a [...]

Read the full article →

Minecraft skeletons get new AI

January 28, 2012

Mojang has released the latest snapshot for Minecraft, showing off some new features in the pipeline. The new snapshot, codenamed 12w04a (2012, week 4), feature’s the following: -New jungle-specific mob that can be tamed -Skeletons have new AI and a few new behaviors -Various minor bug fixes and changes -Added an experience item to creative [...]

Read the full article →

Which Console Will Beat All The Others In 2012?

January 27, 2012

The Xbox 360 Kinect is THE gaming console of 2012, according to analysts from Kantar World Panel. The Xbox 360 will take over from Nintendo as market leader, with Playstation 3 coming second in numbers of sales. At CES, Xbox announced the 18 million of the Kinect units have been sold to date. The Nintendo [...]

Read the full article →

THQ confirms more layoffs

January 27, 2012

THQ has announced a fresh round of layoffs as its new business strategy begins taking effect in a nasty way. The firm didn’t specify how many staff were affected by the cuts, but did say first party development studios THQ San Diego, Relic, Volition, Vigil and THQ Montreal were untouched. “THQ confirms a reduction in [...]

Read the full article →

Sample PS Vita at all 600 GAME, Gamestation stores

January 27, 2012

UK gamers eager to sample PS Vita before its release will be able to try out the new handheld at any one of GAME and Gamestation’s 600 specialist retail stores nationwide. Sony says every store manager has been sent a Vita unit “to enable them and their staff to demonstrate first hand just what makes [...]

Read the full article →

Sam Sheppard: Some Fun Little Games for iOS

January 27, 2012

We all love games, from huge blockbuster MMOs to simple puzzles. Not everyone has the time or inclination to play the latest hits on a dedicated PC or console, and sometimes even the most hardened gamer just wants to kill some time waiting for a bus. So, here are a handful of well made, fun, [...]

Read the full article →

US Nintendo downloads: Mario & Sonic Olympics demo

January 26, 2012

This week’s list of Nintendo’s digital offerings is topped with a playable demo of Mario & Sonic at the London 2012 Olympic Games. That should give you all the help you need in deciding whether or not to splash the cash. Elsewhere, there’s a new physics puzzle game on WiiWare, and Mutant Mudds, a cool-looking [...]

Read the full article →

Aliens: Colonial Marines delayed to autumn 2012?

January 26, 2012

Sega has delayed Gearbox’s Aliens: Colonial Marines to autumn 2012. That’s according to a launch date posted on the game’s official site, which was spotted by AVP Galaxy. Most recently planned for a spring release, the long in development project is in the works for Xbox 360, PS3 and PC. The first details of Aliens [...]

Read the full article →